((This first post is unaltered copypasta from a document Mac sent me, in its entirety. IC letter from Cani to follow.))
MacHarren: The End
((Howdy folks. Been a while since I’ve seen any of you. So, here’s the sad news. I’m probably not going to be on WoW for a very, very long time. I mean 10 weeks, but as we all know that feels like an eternity sometimes. So, I thought it might be fitting to invite everyone to the final Mac Event… Well, possibly ever. Basically it’s your standard Dungeon Crawl stuff. There’s going to be some new mechanics and the attack roll stats have been reduced slightly. I know I might’ve left on harsh terms. I understand if no one comes. But I hope to see you all for one last time. The event is on Friday the 17th and we gather at Tanaan in front of Hellfire Citadel. I am going to need some help clearing it out for the event, so let me know when. I’m not just inviting SWU, so you’re going to have to bear with some exposition. I hope to see you guys there. I’ll miss you all terribly.))
Hired by the Alliance Military to clear out the Cult of Kalris from a remote Legion Outpost on the Broken Isles, Marrion MacHarren has called upon all of his previous allies to confront this enemy once and for all. From all across Azeroth to even the lands of the alternative Draenor, men and women gather for the –FINAL- final battle of the forces of slightly ambiguous morality against the forces of completely corrupt darkness!
Throughout the event, some sections might require specific moments where you will have to roll your way out of a situation or even have to fight against horrifying monsters! Here's some of the basic rules...
For each roll you use during a fight, you're going to have to type into the chat bar /roll 10.
Then, the resulting roll will determine what happens next!
1 = A critical miss! You hurt yourself in confusion.
2-4 = A standard miss. No healing or hitting done.
5-6 = One hit! (Or heal a health point if you are a healing class!)
7-9 = A double hit! ( Or heal two damage.)
10 = A triple hit! (Or B-rez/heal three damage points!)
You may also have to do a random event roll! This may cause some interesting circumstances to occur -or- allow you to do something that might effect the campaign for the long run.
To do so, type in /roll 100
If you beat out the DM's roll, something interesting might occur! Or it might prevent a horrible thing.
Lastly, Trap Rolls. These are done when there's a series of traps that -one- character might avoid. For each roll, you're going to have to score above half the roll presented. For each successive roll, you add ten to the base roll. For example...
____ rolls 5!
____ rolls 3!
The person fails, and loses one health!
____ rolls 18!
The person moves onto the next roll, etc.
*The following letter is found stuck to the notice board in the office with a handful of thorns, as someone can't reach the tacks*
An Announcement to Any and All it May Concern
I have received a letter from one Marion Herbert MacHarren requesting assistance in clearing the last of the Cult of Kalris from this world. Again. As he expects this battle to be more than his small start-up company can handle on their own, he is reaching out to anyone who may be willing to aid him. I intend to answer his call, and any who would join me should find themselves in Tanaan Jungle on Draenor before Hellfire Citadel on the night of the seventeenth of this month at the fifth bell. My thanks and his to any who consider aiding in this matter, and Elune bless.